labels layer tutorial
- a simple example
- arguments of view_labels and add_labels
- labels data
- creating a new labels layer
- non-editable mode
- 3D rendering of labels
- pan and zoom mode
- shuffling label colors
- selecting a label
- painting in the labels layer
- using the fill bucket
- creating, deleting, merging, and splitting connected components
- undo / redo functionality
- layer visibility
- layer opacity
- blending layers
- naming layers
- scaling layers
- translating layers
- layer metadata
- next steps
Welcome to the tutorial on the napari Labels
layer!
This tutorial assumes you have already installed napari, know how to launch the viewer, and are familiar with its layout. For help with installation see our installation tutorial. For help getting started with the viewer see our getting started tutorial. For help understanding the organisation of the viewer, including things like the layers list, the layer properties widgets, the layer control panels, and the dimension sliders see our napari viewer tutorial.
This tutorial will teach you about the napari Labels
layer, including
using the layer to display the results of image segmentation analyses, and how
to manually segment images using the paintbrush and fill buckets. At the end of
the tutorial you should understand how to add a labels image and edit it from
the GUI and from the console.
The labels layer allows you to take an array of integers and display each integer as a different random color, with the background color 0 rendered as transparent.
The Labels
layer is therefore especially useful for segmentation tasks where
each pixel is assigned to a different class, as occurs in semantic segmentation,
or where pixels corresponding to different objects all get assigned the same
label, as occurs in instance segmentation.
a simple example¶
You can create a new viewer and add an labels image in one go using the
napari.view_labels
method, or if you already have an existing viewer, you can
add a Labels
image to it using viewer.add_labels
. The api of both methods is
the same. In these examples we’ll mainly use add_labels
to overlay a Labels
image onto on image.
In this example of instance segmentation, we will find and segment each of the coins in an image, assigning each one an integer label, and then overlay the results on the original image as follows:
import napari
from skimage import data
from skimage.filters import threshold_otsu
from skimage.segmentation import clear_border
from skimage.measure import label
from skimage.morphology import closing, square, remove_small_objects
coins = data.coins()[50:-50, 50:-50]
# apply threshold
thresh = threshold_otsu(coins)
bw = closing(coins > thresh, square(4))
# remove artifacts connected to image border
cleared = remove_small_objects(clear_border(bw), 20)
# label image regions
label_image = label(cleared)
# create the viewer and add the coins image
viewer = napari.view_image(coins, name='coins')
# add the labels
labels_layer = viewer.add_labels(label_image, name='segmentation')
from napari.utils import nbscreenshot
nbscreenshot(viewer)
arguments of view_labels and add_labels¶
view_labels()
and add_labels()
accept the same layer-creation parameters.
help(napari.view_labels)
labels data¶
The labels layer is a subclass of the Image
layer and as such can support the
same numpy-like arrays, including dask
arrays,
xarrays,
and zarr arrays. A
Labels
layer though must be integer valued, and the background label must be
0.
Because the labels layer subclasses the image layer it inherits the great properties of the image layer, like supporting lazy loading and image pyramids for big data layers. For more information about both these concepts see the details in the image layer tutorial.
creating a new labels layer¶
As you can edit a Labels
layer using the paintbrush and fill bucket, it is
possible to create a brand-new empty labels layers by clicking the new labels
layer button above the layers list. The shape of the new labels layer will match
the size of any currently existing image layers, allowing you to paint on top of
them.
non-editable mode¶
If you want to disable editing of the labels layer you can set the editable
property of the layer to False
.
As note in the section on 3D rendering, when using 3D rendering the labels layer is not editable. Similarly, for now, a labels layer where the data is represented as an image pyramid is not editable.
3D rendering of labels¶
All our layers can be rendered in both 2D and 3D mode, and one of our viewer buttons can toggle between each mode. The number of dimensions sliders will be 2 or 3 less than the total number of dimensions of the layer, allowing you to browse volumetric timeseries data and other high dimensional data.
from scipy import ndimage as ndi
blobs = data.binary_blobs(length=128, volume_fraction=0.1, n_dim=3)
viewer = napari.view_image(blobs.astype(float), name='blobs')
labeled = ndi.label(blobs)[0]
labels_layer = viewer.add_labels(labeled, name='blob ID')
viewer.dims.ndisplay = 3
# programmatically adjust the camera angle
viewer.camera.zoom = 2
viewer.camera.angles = (3, 38, 53)
nbscreenshot(viewer)
Note though that when entering 3D rendering mode the colorpicker, paintbrush, and fill bucket options which allow for layer editing are all disabled. Those options are only supported when viewing a layer using 2D rendering.
pan and zoom mode¶
The default mode of the labels layer is to support panning and zooming, as in
the image layer. This mode is represented by the magnifying glass in the layers
control panel, and while it is selected editing the layer is not possible.
Continue reading to learn how to use some of the editing modes. You can always
return to pan and zoom mode by pressing the Z
key when the labels layer is
selected.
shuffling label colors¶
The color that each integer gets assigned is random, aside from 0 which always
gets assigned to be transparent. The colormap we use is designed such that
nearby integers get assigned distinct colors. The exact colors that get assigned
as determined by a random
seed
and changing that seed will shuffle the colors that each label gets assigned.
Changing the seed can be done by clicking on the shuffle colors
button in the
layers control panel. Shuffling colors can be useful as some colors may be hard
to distinguish from the background or nearby objects.
selecting a label¶
A particular label can be selected either using the label combobox inside the layers control panel and typing in the value of the desired label or using the plus / minus buttons, or by selecting the color picker tool and then clicking on a pixel with the desired label in the image. When a label is selected you will see its integer inside the label combobox and the color or the label shown in the thumbnail next to the label combobox. If the 0 label is selected, then a checkerboard pattern is shown in the thumbnail to represent the transparent color.
You can quickly select the color picker by pressing the L
key when the labels
layer is selected.
You can set the selected label to be 0, the background label, by pressing E
.
You can set the selected label to be one larger than the current largest label
by pressing M
. This selection will guarantee that you are then using a label
that hasn’t been used before.
You can also increment or decrement the currently selected label by pressing the
I
or D
key, respectively.
painting in the labels layer¶
One of the major use cases for the labels layer is to manually edit or create
image segmentations. One of the tools that can be used for manual editing is the
paintbrush
, that can be made active from by clicking the paintbrush icon in
the layers control panel. Once the paintbrush is enabled, the pan and zoom
functionality of the viewer canvas gets disabled, and you can paint onto the
canvas. You can temporarily re-enable pan and zoom by pressing and holding the
spacebar. This feature can be useful if you want to move around the labels layer
as you paint.
When you start painting the label that you are painting with, and the color that you will see are determined by the selected label. Note there is no explicit eraser tool, instead you just need to make the selected label 0 and then you are effectively painting with the background color. Remember you can use the color picker tool at any point to change the selected label.
You can adjust the size of your paintbrush using the brush size slider, making it as small as a single pixel for incredibly detailed painting.
If you have a multidimensional labels layer then your paintbrush will only edit
data in the visible slice by default; however, if you enable the n_dimensional
property and paintbrush then your paintbrush will extend out into neighbouring
slices according to its size.
You can quickly select the paintbrush by pressing the P
key when the labels
layer is selected.
using the fill bucket¶
Sometimes you might want to replace an entire label with a different label. This
could be because you want to make two touching regions have the same label, or
you want to just replace one label with a different one, or maybe you have
painted around the edge of a region and you want to quickly fill in its inside.
To do this you can select the fill bucket
by clicking on the droplet icon in
the layer controls panel and then click on a target region of interest in the
layer. The fill bucket will fill using the currently selected label.
By default, the fill bucket will only change contiguous or connected pixels of
the same label as the pixel that is clicked on. If you want to change all the
pixels of that label regardless of where they are in the slice, then you can set
the contiguous
property or checkbox to False
.
If you have a multidimensional labels layer then your fill bucket will only edit
data in the visible slice by default; however, if you enable the n_dimensional
property and paintbrush then your fill bucket will extend out into neighbouring
slices, either to all pixels with that label in the layer, or only connected
pixels depending on if the contiguous property is disabled or not.
You can quickly select the fill bucket by pressing the F
key when the labels
layer is selected.
creating, deleting, merging, and splitting connected components¶
Using the color picker
, paintbrush
, and fill bucket
tools one can create
and edit object segmentation maps. Below we show how to use these tools to by
perform common editing tasks on connected components (keep the contiguous
box
checked).
drawing a connected component:
Press M
to select a new label color. Select the paintbrush
tool and draw a
closed contour around the object. Select the fill bucket
tool and click inside
the contour to assign the label to all pixels of the object.
selecting a connected component:
select the background label with the color picker
(alternative: press keyboard
shortcut E
), then use the fill bucket
to set all pixels of the connected
component to background.
merging connected components:
select the label of one of the components with the color picker
tool and then
filling the components to be merged with the fill bucket.
splitting a connected component:
splitting a connected component will introduce an additional object, therefore
press M
to select a label number that is not already in use. Use the
paintbrush tool to draw a dividing line, then assign the new label to one of the
parts with the fill bucket
.
undo / redo functionality¶
When painting or using the fill bucket it can be easy to make a mistake that you
might want to undo or then redo. For the labels layer we support an undo with
ctrl-Z
and redo with shift-ctrl-Z
. We plan to support this sort of
functionality more generally, but for now these actions will undo the most
recent painting or filling event, up to 100 events in the past.
If you have multidimensional data, then adjusting the currently viewed slice will cause the undo history to be reset.
layer visibility¶
All our layers support a visibility toggle that allows you to set the visible
property of each layer. This property is located inside the layer widget in the
layers list and is represented by an eye icon.
layer opacity¶
All our layers support an opacity slider and opacity
property that allow you
to adjust the layer opacity between 0, fully invisible, and 1, fully visible.
blending layers¶
All our layers support three blending modes translucent
, additive
, and
opaque
that determine how the visuals for this layer get mixed with the
visuals from the other layers.
An opaque
layer renders all the other layers below it invisible and will fade
to black as you decrease its opacity.
The translucent
setting will cause the layer to blend with the layers below it
if you decrease its opacity but will fully block those layers if its opacity is
This is a reasonable default, useful for many applications.
The final blending mode additive
will cause the layer to blend with the layers
below even when it has full opacity. This mode is especially useful for
visualizing multiple layers at the same time.
naming layers¶
All our layers support a name
property that can be set inside a text box
inside the layer widget in the layers list. The name of each layer is forced
into being unique so that you can use the name to index into viewer.layers
to
retrieve the layer object.
scaling layers¶
All our layers support a scale
property and keyword argument that will rescale
the layer multiplicatively according to the scale values (one for each
dimension). This property can be particularly useful for viewing anisotropic
volumes where the size of the voxel in the z dimension might be different then
the size in the x and y dimensions.
translating layers¶
All our layers support a translate
property and keyword argument that you can
use to offset a layer relative to the other layers, which could be useful if you
are trying to overlay two layers for image registration purposes.
layer metadata¶
All our layers also support a metadata
property and keyword argument that you
can use to store an arbitrary metadata dictionary on the layer.
next steps¶
Hopefully, this tutorial has given you a detailed understanding of the Labels
layer, including how to create one and control its properties. To learn more
about some of the other layer types that napari supports checkout some more
of our tutorials listed below. The points layer tutorial is a great
one to try next as points are one of our simplest shape-like layers.
- a simple example
- arguments of view_labels and add_labels
- labels data
- creating a new labels layer
- non-editable mode
- 3D rendering of labels
- pan and zoom mode
- shuffling label colors
- selecting a label
- painting in the labels layer
- using the fill bucket
- creating, deleting, merging, and splitting connected components
- undo / redo functionality
- layer visibility
- layer opacity
- blending layers
- naming layers
- scaling layers
- translating layers
- layer metadata
- next steps